Patches em SYX, SAP e RPX

    Autor Mensagem
    Errol
    Veterano
    # jan/04


    Achei alguns sites na internet (americanos e britânicos) com patches para minha pedalera (Digitech RP10). Mas é presciso fazer o download de tal. Os arquivos para download estão nos formatos SYX, SAP e RPX. Alguem sabe o q é isso e qual programa poderia rodaar esse formatos ?

    Errol
    Veterano
    # jan/04
    · votar


    " [...] Come to this page to trade sysex patches [...] "

    ok o q eh sysex?
    sysex = syx?

    Errol
    Veterano
    # jan/04
    · votar


    Bom eu baixei um arquivo de nome patch.RM-10 do tipo "Arquivo RP-10" e abri o arquivo no NotPade (Bloco de Notas) onde apareceu isso:

    Version 0.99 BETA 11/23/1995 by Marcel A. Bernards

    Probably much to improve here but it's a start.
    Thanx to CyberMonk, Luigi Debarberis and Jack Rock
    Here is the first attempt to compose a
    ASCII Patch exchange format for the RP-10

    -----
    There are 33 algorithms available in the RP-10:

    1. Chorus (dual) Echo (2-tap, 0.8 sec) Reverb (compact)
    2. Detuner (dual) Echo (2-tap, 0.8 sec) Reverb (compact)
    3. Flanger (dual) Echo (2-tap, 0.8 sec) Reverb (compact)
    4. Trem (mono, undoc’d) Phaser (dual) Echo (2-tap, .8) Reverb (compact)
    5. Pitch Shifter (mono) Echo (2-tap, .8) Reverb (compact)
    6. Chorus (dual) Echo (2-tap, 1.4) Auto-Panner (stereo)
    7. Chorus (mono) Pitch Shifter (mono) Echo (4-tap, 1.4)
    8. Echo (mono, 1s) Reverb (compact) Ducker (stereo)
    9. Chorus (dual) Echo (2-tap, 1.4s) Tremolo (stereo, in paral w/ echo)
    10. Wah Whammy Chorus (dual) Echo (.5s)
    11. Arpeggiator (2 in parallel) Echo (2-tap, .4s)
    12. Sampler (1.5s) 10-band graphic EQ (followed by R-ch Phase Inverter)
    13. Echo (2-tap, 1.4s) Chorus (4-phase) in paral. w/ Dual Chorus, for 6 voices total
    14. Pitch-Modulated Delay Reverb (compact)
    15. Whammy Echo (2-tap, .8) Reverb (compact)
    16. Wah Fancy Reverb
    17. Auto-Wah Chorus (4-phase) Echo (stereo, 1s)
    18. Chorus (dual) Echo (4-tap) Panner
    19. Detuner (dual) Echo (4-tap, 1.4s) Panner
    20. Flanger (dual) Echo (4-tap, 1.4s) Panner
    21. Phaser (dual) Echo (4-tap, 1.4s) Panner
    22. Gated Reverb
    23. Chorus (4-phase) Echo (2-tap, 1.4s) Ducker (stereo)
    24. Chorus (mono) Fancy Reverb
    25. Detuner (mono) Fancy Reverb
    26. Flanger (mono) Fancy Reverb
    27. Phaser (mono) Fancy Reverb
    28. Echo (mono, 1s) Chorus (dual)
    29. Echo (mono, 1s) Detuner (dual)
    30. Echo (mono, 1s) Flanger (dual)
    31. Echo (mono, 1s) Phaser (dual)
    32. Pitch Shifter (mono) Echo (4-tap, 1.4s) Panner
    33. No 2nd-stage effects

    -------8<-----------------
    # Version 0.9Beta @ 5 Oct 1995
    #
    # Written by M.A. Bernards
    # lines starting with '#' and empty lines are ignored
    #
    # Variable = Value
    # Value Ranges are described like this: (0 .. 100)
    # Parameter Names and Subtitles.
    # Analog Sections:
    #------------------
    # <COMP>
    # Compressor = Compr
    #
    # <DIST>
    # Distortion = Distrt
    #
    # <EQ>
    # 10 Band Graph EQ = GEQ10
    # 4 Band Param EQ = PEQ4
    # Cabinet Emulator = CabEm
    #
    # Digital Sections:
    #------------------
    # <REVERB>
    # Reverbs:
    # BigVerb = Big
    # MFX Reverb = MVerb
    # Gated Reverb = GtRvb
    #
    # <DLY/SMP>
    # Delays/Samplers:
    # Mono Delay x.x = Dly
    # 2 Tap Delay = 2TDly
    # 4 Tap Delay = 4TDly
    # Stereo Delay = SDly
    # Modulated Delay = ModDly
    # Sampler = Smpl1.5
    #
    # <PITCH>
    # Pitch Shifters:
    # Pitch Shift = Pch
    # Mono Detune = Dtn
    # Dual Detune = DDtn
    # Whammy = Wham
    # Arpeggiator = Arp
    #
    # <MOD><1>
    # Modulation Effects:
    # Mono Chorus = Cho
    # Dual Chorus = DCho
    # 4 Phase Chorus = 4PCho
    # Mono Flange = Fla
    # Dual Flange = DFla
    # Mono Phaser = Pha
    # Dual Phaser = DPha
    # Mono Tremolo = Trm
    # Stereo Tremolo = STrm
    # Auto Panner = Pan
    #
    # <MIX><2>
    # Mixers:
    # Mono Mixers:
    # 2 in 1 out = 2x1
    # 3 in 1 out = 3x1
    # 5 in 1 out = 5x1
    # Stereo Mixers:
    # 3 in 2 out = 3x2
    # 4 in 2 out = 4x2
    # 5 in 2 out = 5x2
    # 6 in 2 out = 6x2
    # 7 in 2 out = 7x2
    # 8 in 2 out = 8x2
    # 3 out Mixers:
    # 3 in 3 out = 3x3
    # 4 in 3 out = 4x3
    # 5 in 3 out = 5x3
    #
    # <MORE><3>
    # More effects:
    # Noise Gate = NGt
    # Stereo Ducker = SDuc
    # Phase Inverter = Inv
    # Traditional Wah = TWah
    # Automatic Wah = AWah
    # Dist/Clean Level = Level
    #
    # The Effect Module Abbreviations are from the RP-10 manual
    #
    Algorithm = (
    1 = DCho->2TDly->MVerb,
    2 = DDtn->2TDly->MVerb,
    3 = DFla->2TDly->MVerb,
    4 = DPha->2TDly->MVerb,
    5 = Pch->2TDly->MVerb,
    6 = DCho->2TDly->2Pans,
    7 = Cho->Pch->4TDly,
    8 = Dly->Revrb->SDuc,
    9 = DCho->2TDly/STrem,
    10 = Wah->Wham->Cho->DLy,
    11 = Apreggio2->Dly,
    12 = Sampler->GEQ10,
    13 = 2TDly->6VoiceCho,
    14 = Mod-Dly->Revrb,
    15 = Wham->2TDly->Revrb,
    16 = Wah->BigVerb,
    17 = AWah->Cho->Dly,
    18 = DCho->4TDly->Pan,
    19 = DDtn->4TDly->Pan,
    20 = DFla->4TDly->Pan,
    21 = DPha->4TDly->Pan,
    22 = Gated-Reverb,
    23 = 4PCho->2TDly->SDuc,
    24 = Chorus->BigVerb,
    25 = Detune->BigVerb,
    26 = Flange->BigVerb,
    27 = Phaser->BigVerb,
    28 = Dly->DualChorus,
    29 = Dly->DualDetune,
    30 = Dly->DualFlange,
    31 = Dly->DualPhaser,
    32 = Pitch->4TDly->Pan,
    33 = NoDigital )
    #
    Title = string(15)
    # Example
    # Title = My Own Patch 1

    PatchNumber = (1 .. 100) # 101 - 200 are Readonly Factory settings

    # Analog Effects:
    #
    # Compressor: (1)
    Compr.Sw = (On, Bypass)
    # if On:
    Compr.Amnt = (0 .. 31)
    Compr.Level = (1 .. 7)

    # Distortion: (2)
    Distrt.Sw = (On, Bypass)
    # if On:
    Distrt.Type = (OVERDRIVE, HEAVY-SUSTAIN, GRUNGE)
    Distrt.Gain = (0 .. 11)

    # Equalizers
    #
    # 10 Band Graphic Equalizer: (3)
    GEQ10.Sw = (On, Bypass)
    # if On:
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel
    GEQ10.??Hz = (-12 .. 12) # Decibel

    # 4 band Parametric Equalizer: (4)
    PEQ4.Sw = (On, Bypass)
    # if On:
    PEQ4.Q1 = (1 .. 10)
    PEQ4.Q2 = (1 .. 10)
    PEQ4.Q3 = (1 .. 10)
    PEQ4.Q4 = (1 .. 10)

    # Cabinet Emulator(5)
    CabEm.Sw = (On, Bypass)
    CabEm.Type = (Warm[1..3], Medium[1..3], Bright[1..3], Full)

    # Reverbs:
    #
    # BigVerb Reverb: (6)
    Big.Sw = (On, Bypass)
    # if On:
    Big.ER.Predelay = (0 .. 100)
    Big.ER.Spread = (25 .. 300) # uSec
    Big.ER.Shape = (1 .. 10)
    Big.ER.Diffusion = (0 .. 10)
    Big.ER.Level = (0 .. 100)
    Big.RV.Predelay = (0 .. 100)
    Big.RV.Spread = (10 .. 100)
    Big.RV.Diffusion = (1 .. 10)
    Big.RV.Hi-Freq-Decay = (25 .. 20000)
    Big.RV.Hi-Frq-Rolloff = (25 .. 20000)
    Big.RV.Size = (1 .. 10)
    Big.RV.RT60 = (0.01 ..20.00)
    Big.RV.Level = (0 .. 100)

    # Multi Effect Reverb: (7)
    Mverb.Sw = (On, Bypass)
    # if On:
    MVerb.RV.Predelay = (0 .. 100)
    MVerb.RV.Spread = (10 .. 100)
    MVerb.RV.Diffusion = (1 .. 10)
    MVerb.RV.Hi-Freq-Decay = (25 .. 20000)
    MVerb.RV.Hi-Frq-Rolloff = (25 .. 20000)
    MVerb.RV.Size = (1 .. 10)
    MVerb.RV.RT60 = (0.01 ..20.00)
    MVerb.RV.Level = (0 .. 100)

    # Gated Reverb: (8)
    GtRvb.Sw = (On, Bypass)
    # if On:
    GtRvb.PreDelay = (0 .. 100) # Msec
    GtRvb.Decay = (20 .. 1000)
    GtRvb.Envelope = (DECAYING, FLAT, REVERSE)
    GtRvb.Diffusion = (1 .. 10)
    GtRvb.LPF-Freq = (25 .. 20000)
    GtRvb.AccentDelay = (-50 .. 50)
    GtRvb.AccentLeft = (0 .. 100)
    GtRvb.AccentRight = (0 .. 100)
    GtRvb.LevelLeft = (0 .. 100)
    GtRvb.LevelRight = (0 .. 100)

    # Delays/Sampler
    #
    # Mono Delay: (9)
    Dly.Sw = (On, Bypass)
    # if On:
    Dly.Level = (1 .. 100)
    Dly.Time = (0.000 .. 1.400)
    Dly.FeedBack = ( 0 .. 99 )
    Dly.RepeatHold = (On, Off)

    # 2 Tap Delay: (10)
    2TDly.Sw = (On, Bypass)
    # if On:
    2TDly.1.Level = (1 .. 100)
    2TDly.1.Time = (0.000 .. 1.400)
    2TDly.2.Level = (1 .. 100)
    2TDly.2.Time = (0.000 .. 1.400)
    2TDly.FeedBack = ( 0 .. 99 )
    2TDly.RepeatHold = (On, Off)

    # 4 Tap Delay: (11)
    4TDly.Sw = (On, Bypass)
    # if On:
    4TDly.1.Level = (1 .. 100)
    4TDly.1.Time = (0.000 .. 1.400)
    4TDly.2.Level = (1 .. 100)
    4TDly.2.Time = (0.000 .. 1.400)
    4TDly.3.Level = (1 .. 100)
    4TDly.3.Time = (0.000 .. 1.400)
    4TDly.4.Level = (1 .. 100)
    4TDly.4.Time = (0.000 .. 1.400)
    4TDly.FeedBack = ( 0 .. 99 )
    4TDly.RepeatHold = (On, Off)

    # Stereo Delay: (12)
    SDly.Sw = (On, Bypass)
    # if On:
    SDly.1.Level = (1 .. 100)
    SDly.1.Time = (0.000 .. 1.400)
    SDly.1.FeedBack = ( 0 .. 99 )
    SDly.1.RepeatHold = (On, Off)
    SDly.2.Level = (1 .. 100)
    SDly.2.Time = (0.000 .. 1.400)
    SDly.2.FeedBack = ( 0 .. 99 )
    SDly.2.RepeatHold = (On, Off)

    # Modulated Delay: (13) (OK ???)
    ModDly.Sw = (On, Bypass)
    # if On:
    ModDly.Level = (1 .. 100)
    ModDly.Time = (0.000 .. 1.400)
    ModDly.FeedBack = ( 0 .. 99 )
    ModDly.RepeatHold = (On, Off)
    ModDly.Speed = (0.06 .. 16.00)
    ModDly.Depth = (0.00 .. 40.00)
    ModDly.Rate = (0 .. 60)
    ModDly.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # Sampler (14)
    Smpl1.5.Sw = (On, Bypass)
    # If On:
    Smpl1.5.PlybckLevl = (0 .. 100)
    Smpl1.5.Loop = (MANUAL, AUTO)
    Smpl1.5.Rec/Play = (RECORD, PLAYBACK)
    Smpl1.5.Trigger = (UPKEY)
    Smpl1.5.TriggrMode= (MANUAL-TRIG,AUDIO-TRG-ONCE,AUDIO-RETRIG) # OK ??
    Smpl1.5.TriggrLevl = (0 .. 100)
    Smpl1.5.DirectLevl = (0 .. 100)
    Smpl1.5.StartPoint = (0.000, 1.500)
    Smpl1.5.StopPoint = (0.000, 1.500)

    # Pitch Shifters:
    #
    # Pitch Shift: (15)
    Pch.Sw = (On, Bypass)
    # If On:
    Pch.Level = (0 .. 100)
    Pch.ShftAmount = ( -24 .. +24 )
    Pch.Detune = (-100 .. +100)
    Pch.Tracking = (1 .. 10)
    Pch.Regenerate = ( -99 .. +99 )

    # Detune: (16)
    Dtn.Sw = (On, Bypass)
    # If On:
    Dtn.Predelay = (0 .. 100)
    Dtn.Amount = (-99, +99)

    # Whammy: (17)
    Wham.Sw = (On, Bypass)
    Wham.Function = (
    1 = SHALLOWDETUNE,
    2 = DEEP DETUNE,
    3 = 1 OCTAVE ABOVE,
    4 = 2 OCTAVES ABOVE,
    5 = 2ND BELOW,
    6 = 1 OCTAVE BELOW,
    7 = 2 OCTAVES BELOW,
    8 = 2ND ABOVE-3ABV,
    9 = MIN3AB-MAJ3AB,
    10 = 3RDABV-4THABV,
    11 = 4THABV-5THABV,
    12 = 5THABV-6THABV,
    13 = 5THABV-7THABV,
    14 = 4THBLW-3RDBLW,
    15 = 5THBLW-4THBLW,
    16 = 12BELOW-12ABV )
    Wham.Pedal = ( 0 .. 100 )

    # Arpeggiator: (19)
    Arp.Sw = (On, Bypass)
    # If On:
    Arp.Level = (0 .. 100)
    Arp.Shift = (-24 .. +24)
    Arp.Detune = (-99 .. +99)
    Arp.Speed = (???)
    Arp.Feedback = (0 .. 100)

    # MOD , Modulation Effects:
    #
    # Mono Chorus: (20)
    Cho.Sw = (On, Bypass)
    # If On:
    Cho.Level = (0 .. 100)
    Cho.Speed = (0.06 .. 16.00)
    Cho.Depth = (0.00 .. 40.00)
    Cho.Delay = (0 .. 60)
    Cho.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # Dual Chorus: (21) (Don't know if they are 2 independent one)
    DCho.Sw = (On, Bypass)
    # If On:
    DCho.Level = (0 .. 100)
    DCho.Speed = (0.06 .. 16.00)
    DCho.Depth = (0.00 .. 40.00)
    DCho.Delay.1 = (0 .. 60)
    DCho.Delay.2 = (0 .. 60)
    DCho.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # 4 Phase Chorus: (22) (Don't know if they are 4 independent one)
    4PCho.Sw = (On, Bypass)
    # If On:
    4PCho.Level = (0 .. 100)
    4PCho.Speed = (0.06 .. 16.00)
    4PCho.Depth = (0.00 .. 40.00)
    4PCho.Delay.1 = (0 .. 60)
    4PCho.Delay.2 = (0 .. 60)
    4PCho.Delay.3 = (0 .. 60)
    4PCho.Delay.4 = (0 .. 60)
    4PCho.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # Mono Flanger: (23)
    Fla.Sw = (On, Bypass)
    # If On:
    Fla.Level = (0 .. 100)
    Fla.Depth = (0.00 .. 40.00)
    Fla.Delay = (0 .. 60)
    Fla.Feedback = (-99 .. +99)
    Fla.Speed = (0.06 .. 16.00)
    Fla.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # Dual Flanger: (24) (Don't know if they are 2 independent one)
    DFla.Sw = (On, Bypass)
    # If On:
    DFla.Level = (0 .. 100)
    DFla.Delay.1 = (0 .. 60)
    DFla.Delay.2 = (0 .. 60)
    DFla.Feedback = (-99 .. +99)
    DFla.Speed = (0.06 .. 16.00)
    DFla.Depth = (0.00 .. 40.00)
    DFla.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # Mono Phaser: (25)
    Fla.Sw = (On, Bypass)
    # If On:
    Pha.Level = (0 .. 100)
    Pha.Regenertn = (-99 .. +99)
    Pha.Speed = (0.06 .. 16.00)
    Pha.Depth = (0 .. 100)
    Pha.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # Dual Flanger: (26) (Don't know if they are 2 independent one)
    DPha.Sw = (On, Bypass)
    # If On:
    DPha.Level = (0 .. 100)
    DPha.Regenertn = (-99 .. +99)
    DPha.Speed = (0.06 .. 16.00)
    DPha.Depth = (0 .. 100)
    DPha.Wave = (SINE,TRIANGLE,LOGARITHMIC,EXPONENTIAL)

    # Mono Tremolo: (27)
    Trm.Sw = (On, Bypass)
    # If On:
    Trm.Level = (0 .. 100)
    Trm.Speed = (0.00 .. 16.00)
    Trm.Depth = (0 .. 100)

    # Stereo Tremolo: (28)
    STrm.Sw = (On, Bypass)
    # If On:
    STrm.1.Level = (0 .. 100)
    STrm.1.Speed = (0.00 .. 16.00)
    STrm.1.Depth = (0 .. 100
    STrm.2.Level = (0 .. 100)
    STrm.2.Speed = (0.00 .. 16.00)
    STrm.2.Depth = (0 .. 100)

    # Auto Panner: (29)
    Pan.Sw = (On, Bypass)
    # If On:
    Pan.1.Level = (0 .. 100)
    Pan.1.Speed = (0.06 .. 16.00)
    Pan.1.Depth = (0 .. 100
    Pan.2.Level = (0 .. 100)
    Pan.2.Speed = (0.06 .. 16.00)
    Pan.2.Depth = (0 .. 100)

    # Mixers
    # Mono:
    # 2x1 (30)
    # 3x1 (31)
    # 5x1 (32)
    # Stereo:
    # 3x2 (33)
    # 4x2 (34)
    # 5x2 (35)
    # 5x2 (36)
    # 7x2 (37)
    # 8x2 (38)
    # 3 Out:
    # 3x3 (39)
    # 4x3 (40)
    # 5x3 (41)
    (#)x(#)In(#).Level = (0 .. 100)
    (#)x(#)In(#).Pan (ALL LEFT .. ALL RIGHT)

    # More
    #
    # Noise Gate: (42)
    NGt.Sw = (On, Bypass)
    NGt.Treshold = (-inf , +inf)
    NGt.Hold = (0 .. 500)
    NGt.Attack = (0 .. 2000)
    NGt.Release = (0 .. 2000)
    NGt.Attenuation (100 .. 0)
    NGt.Delay = (0 .. 10)

    # Stereo Ducker: (43)
    SDuc.Sw = (On, Bypass)
    # If On:
    SDuc.Threshold = (100 .. 0)
    SDuc.Hold = (0.000 .. 5.000)
    SDuc.Attenuation = ( -100 .. 0 )
    SDuc.Attack = (0.00 .. 14.00)
    SDuc.RElease = (0.00 .. 14.00)


    # Phase Inverter: (44)
    Inv.Sw = (IN PHASE, OUT OF PHASE)

    # Traditional Wah: (45)
    TWah.Sw = (On, Bypass)
    TWah.Level = (0 .. 100)
    TWah.PedalPosition = (0 .. 127)

    # Automatic Wah: (46)
    AWah.Sw = (On, Bypass)

    # DIST/CLEAN LEVEL: (47)
    Level = (MUTE .. +12)

    #
    # MIDI/Pedal Local CC Links
    #
    LocalCCLink.(#) = (0 .. 127, CHPRESS, PEDAL, NOLINK)
    LocalCCLink.(#).Min = (0 .. 127)
    LocalCCLink.(#).Max = (0 .. 127)
    LocalCCLink.(#).Param = (All Internal Parameters avaliable)
    # Like Dist.Level or Arp.Speed

    Errol
    Veterano
    # jan/04
    · votar


    This is the RP-10 patches directory

    All ASCII patch files will have extention '.rpx'
    All MIDI patch files will have the extension '.syx' (from System Exclusive)

    Marcel Bernards

    --------------

    Alguem sabe q programa abre arquivos ASCII (rpx)?
    Alguem sabe um programa que rode midi?

    Errol
    Veterano
    # jan/04
    · votar


    ninguem sab ? :/

    Errol
    Veterano
    # jan/04
    · votar


    aaaaah! ngm sabe?

    MyCows
    Veterano
    # jan/04
    · votar


    rapaz eu sei que Syx tem um programa que abre mas é pra pedaleira boss...pra digitech deve ter algum similar vei procura em sites da digitech

    maiko1
    Veterano
    # out/09
    · votar


    cara tem sim tem um programa que abre esse tipo de arquivo ele se chama rpedit patch editor, mas onde vc conseguiu esse patch da rp10? posta ai.

      Enviar sua resposta para este assunto
              Tablatura   
      Responder tópico na versão original
       

      Tópicos relacionados a Patches em SYX, SAP e RPX